catskartAtome
Messages : 48 Age : 25 Date d'inscription : 25/08/2012
| Sujet: Sauter L'écran titre Dim 30 Mar 2014 - 15:39 | |
| Voici le script que j'ai fais quand j'avais VX ace un court instant. x) Mettez Scene_Title* Pour voir qu'il a été modifié. - Code:
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#============================================================================== # ** Scene_Title* édité par catskart #------------------------------------------------------------------------------ # Permet de sauter l'écran titre. #============================================================================== class Scene_Title < Scene_Base #-------------------------------------------------------------------------- # * Start Processing #-------------------------------------------------------------------------- def start super SceneManager.clear Graphics.freeze create_background create_foreground create_command_window DataManager.setup_new_game close_command_window fadeout_all $game_map.autoplay SceneManager.goto(Scene_Map) end #-------------------------------------------------------------------------- # * Get Transition Speed #-------------------------------------------------------------------------- def transition_speed return 20 end #-------------------------------------------------------------------------- # * Termination Processing #-------------------------------------------------------------------------- def terminate super SceneManager.snapshot_for_background dispose_background dispose_foreground end #-------------------------------------------------------------------------- # * Create Background #-------------------------------------------------------------------------- def create_background @sprite1 = Sprite.new @sprite1.bitmap = Cache.title1($data_system.title1_name) @sprite2 = Sprite.new @sprite2.bitmap = Cache.title2($data_system.title2_name) center_sprite(@sprite1) center_sprite(@sprite2) end #-------------------------------------------------------------------------- # * Create Foreground #-------------------------------------------------------------------------- def create_foreground @foreground_sprite = Sprite.new @foreground_sprite.bitmap = Bitmap.new(Graphics.width, Graphics.height) @foreground_sprite.z = 100 draw_game_title if $data_system.opt_draw_title end #-------------------------------------------------------------------------- # * Draw Game Title #-------------------------------------------------------------------------- def draw_game_title @foreground_sprite.bitmap.font.size = 48 rect = Rect.new(0, 0, Graphics.width, Graphics.height / 2) @foreground_sprite.bitmap.draw_text(rect, $data_system.game_title, 1) end #-------------------------------------------------------------------------- # * Free Background #-------------------------------------------------------------------------- def dispose_background @sprite1.bitmap.dispose @sprite1.dispose @sprite2.bitmap.dispose @sprite2.dispose end #-------------------------------------------------------------------------- # * Free Foreground #-------------------------------------------------------------------------- def dispose_foreground @foreground_sprite.bitmap.dispose @foreground_sprite.dispose end #-------------------------------------------------------------------------- # * Move Sprite to Screen Center #-------------------------------------------------------------------------- def center_sprite(sprite) sprite.ox = sprite.bitmap.width / 2 sprite.oy = sprite.bitmap.height / 2 sprite.x = Graphics.width / 2 sprite.y = Graphics.height / 2 end #-------------------------------------------------------------------------- # * Create Command Window #-------------------------------------------------------------------------- def create_command_window @command_window = Window_TitleCommand.new @command_window.set_handler(:new_game, method(:command_new_game)) @command_window.set_handler(:continue, method(:command_continue)) @command_window.set_handler(:shutdown, method(:command_shutdown)) end #-------------------------------------------------------------------------- # * Close Command Window #-------------------------------------------------------------------------- def close_command_window @command_window.close update until @command_window.close? end #-------------------------------------------------------------------------- # * [New Game] Command #-------------------------------------------------------------------------- def command_new_game DataManager.setup_new_game close_command_window fadeout_all $game_map.autoplay SceneManager.goto(Scene_Map) end #-------------------------------------------------------------------------- # * [Continue] Command #-------------------------------------------------------------------------- def command_continue close_command_window SceneManager.call(Scene_Load) end #-------------------------------------------------------------------------- # * [Shut Down] Command #-------------------------------------------------------------------------- def command_shutdown close_command_window fadeout_all SceneManager.exit end #-------------------------------------------------------------------------- # * Play Title Screen Music #-------------------------------------------------------------------------- def play_title_music $data_system.title_bgm.play RPG::BGS.stop RPG::ME.stop end end Juste un truc à corriger, Lors de l'ouverture, L'image de l'écran titre apparais. Allez dans Base de donné/Système/écran titre, et mettez tout en noir (ou alors, vous pouvez utiliser pour faire apparaître un logo avant l'écran titre (comme RPG2k3). |
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