zerowMolécule
Messages : 94 Age : 28 Loisirs : Making et lire Date d'inscription : 25/12/2010
Caractéristiques du membre Evolution: Atome Job: Graphiste/Scenariste XP: (20/20)
| Sujet: Script écran titre personnalisable Lun 25 Avr 2011 - 18:30 | |
| Bon c'est mon premier script ! Screen : - Spoiler:
Remplacer Scene_Title par ceci : - Spoiler:
#============================================================================== # Scene_Title, by Zerow #==============================================================================
class Scene_Title #-------------------------------------------------------------------------- # Initialisation #-------------------------------------------------------------------------- def main if $BTEST battle_test return end # Chargement des fichiers $data_actors = load_data("Data/Actors.rxdata") $data_classes = load_data("Data/Classes.rxdata") $data_skills = load_data("Data/Skills.rxdata") $data_items = load_data("Data/Items.rxdata") $data_weapons = load_data("Data/Weapons.rxdata") $data_armors = load_data("Data/Armors.rxdata") $data_enemies = load_data("Data/Enemies.rxdata") $data_troops = load_data("Data/Troops.rxdata") $data_states = load_data("Data/States.rxdata") $data_animations = load_data("Data/Animations.rxdata") $data_tilesets = load_data("Data/Tilesets.rxdata") $data_common_events = load_data("Data/CommonEvents.rxdata") $data_system = load_data("Data/System.rxdata") $game_system = Game_System.new @sprite = Sprite.new @sprite.bitmap = RPG::Cache.title($data_system.title_name) #Commande ! s1 = "Nouveau jeu" s2= "Charger" s3= "Quitter" # Opaciter et position de l'écran titre ! @command_window = Window_Command.new(192, [s1, s2,s3]) @command_window.back_opacity = 0 @command_window.x = 999 @command_window.y = 999 @np = Sprite.new @np.bitmap = RPG::Cache.picture("1") @np.x = 225 @np.y = 300 @cp = Sprite.new @cp.bitmap = RPG::Cache.picture("2") @cp.x = 225 @cp.y = 330 @qp = Sprite.new @qp.bitmap = RPG::Cache.picture("3") @qp.x = 225 @qp.y =360 # @continue_enabled true, false @continue_enabled = false for i in 0..3 if FileTest.exist?("Sauvegarde#{i+1}.rxdata") @continue_enabled = true end end # continue if @continue_enabled @command_window.index = 1 else @command_window.disable_item(1) end # BGM Son $game_system.bgm_play($data_system.title_bgm) # Fin BGS et ME Fin du son Audio.me_stop Audio.bgs_stop # Transition 1 Graphics.transition loop do # update images Graphics.update Input.update update if $scene != self break end end # Transitions 2 Graphics.freeze @command_window.dispose @np.dispose @cp.dispose @qp.dispose end #-------------------------------------------------------------------------- # Update #-------------------------------------------------------------------------- def update # Rafraichissement @command_window.update @np.update @cp.update @qp.update update_command # Touche action if Input.trigger?(Input::C) case @command_window.index when 0 command_new_game when 1 command_continue when 2 command_shutdown end end end
#-------------------------------------------------------------------------- # Définition des commandes - Commencer - #-------------------------------------------------------------------------- def command_new_game # Nouveau jeu $game_system.se_play($data_system.decision_se) # Fin BGM Audio.bgm_stop Graphics.frame_count = 0 # Données $game_temp = Game_Temp.new $game_system = Game_System.new $game_switches = Game_Switches.new $game_variables = Game_Variables.new $game_self_switches = Game_SelfSwitches.new $game_screen = Game_Screen.new $game_actors = Game_Actors.new $game_party = Game_Party.new $game_troop = Game_Troop.new $game_map = Game_Map.new $game_player = Game_Player.new $game_party.setup_starting_members $game_map.setup($data_system.start_map_id) $game_player.moveto($data_system.start_x, $data_system.start_y) $game_player.refresh $game_map.autoplay $game_map.update # Début du jeu $scene = Scene_Map.new end #-------------------------------------------------------------------------- # Définition des commandes - Continue - #-------------------------------------------------------------------------- def command_continue # Continue unless @continue_enabled # SE $game_system.se_play($data_system.buzzer_se) return end # SE $game_system.se_play($data_system.decision_se) # Chargement $scene = Scene_Load.new end #-------------------------------------------------------------------------- # Définition des commandes - Quitter - #-------------------------------------------------------------------------- def command_shutdown # Fin $game_system.se_play($data_system.decision_se) # BGM、BGS、ME Audio.bgm_fade(800) Audio.bgs_fade(800) Audio.me_fade(800) $scene = nil end def update_command case @command_window.index when 0 @np.opacity = 255 @cp.opacity = 100 @qp.opacity = 100 when 1 @np.opacity = 100 @cp.opacity = 255 @qp.opacity = 100 when 2 @np.opacity = 100 @cp.opacity = 100 @qp.opacity = 255 end end #-------------------------------------------------------------------------- # Fin #-------------------------------------------------------------------------- def battle_test # Test $data_actors = load_data("Data/BT_Actors.rxdata") $data_classes = load_data("Data/BT_Classes.rxdata") $data_skills = load_data("Data/BT_Skills.rxdata") $data_items = load_data("Data/BT_Items.rxdata") $data_weapons = load_data("Data/BT_Weapons.rxdata") $data_armors = load_data("Data/BT_Armors.rxdata") $data_enemies = load_data("Data/BT_Enemies.rxdata") $data_troops = load_data("Data/BT_Troops.rxdata") $data_states = load_data("Data/BT_States.rxdata") $data_animations = load_data("Data/BT_Animations.rxdata") $data_tilesets = load_data("Data/BT_Tilesets.rxdata") $data_common_events = load_data("Data/BT_CommonEvents.rxdata") $data_system = load_data("Data/BT_System.rxdata") Graphics.frame_count = 0 $game_temp = Game_Temp.new $game_system = Game_System.new $game_switches = Game_Switches.new $game_variables = Game_Variables.new $game_self_switches = Game_SelfSwitches.new $game_screen = Game_Screen.new $game_actors = Game_Actors.new $game_party = Game_Party.new $game_troop = Game_Troop.new $game_map = Game_Map.new $game_player = Game_Player.new $game_party.setup_battle_test_members $game_temp.battle_troop_id = $data_system.test_troop_id $game_temp.battle_can_escape = true $game_map.battleback_name = $data_system.battleback_name # SE $game_system.se_play($data_system.battle_start_se) # BGM $game_system.bgm_play($game_system.battle_bgm) # Combat $scene = Scene_Battle.new end end
Après metter ces 3 images dans "Pictures" ( ou créer les vous même ! ) [spoiler] [spoiler/] [spoiler] [spoiler/] [spoiler] [spoiler/] |
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ClyxMatière
Messages : 369 Age : 27 Loisirs : Dessiner et jouer a Minecraft Date d'inscription : 18/09/2010
Caractéristiques du membre Evolution: Atome Job: Battlers 2.5 XP: (20/20)
| Sujet: Re: Script écran titre personnalisable Mar 26 Avr 2011 - 12:58 | |
| Cool ton script . Merci du partage ! |
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NaasmarMolécule
Messages : 63 Age : 28 Loisirs : Le foot, Le Making, La Basse, Les sorties entre amis Date d'inscription : 21/01/2010
Caractéristiques du membre Evolution: Atome Job: Mapping XP: (20/20)
| Sujet: Re: Script écran titre personnalisable Sam 30 Avr 2011 - 7:55 | |
| Et en quoi consiste ton script EXACTEMENT ? ^^' |
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zerowMolécule
Messages : 94 Age : 28 Loisirs : Making et lire Date d'inscription : 25/12/2010
Caractéristiques du membre Evolution: Atome Job: Graphiste/Scenariste XP: (20/20)
| Sujet: Re: Script écran titre personnalisable Sam 30 Avr 2011 - 15:06 | |
| Il sers a mettreee des image au lieu du truc tout moche de depart é.é |
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| Sujet: Re: Script écran titre personnalisable | |
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